摘要
The purpose of this study is using eye-tracking technology to explore the relationship between the video gaming scale, and spatial and graphical patterns recognition tasks, focusing on eye movement fixation number analysis. Nineteen sophomore students were recruited to participate in this experiment. The results showed highly negative correlation between the video gaming scale measure and the fixation numbers collected in the process of the advanced spatial recognition and graphical patterns recognition tasks.
原文 | ???core.languages.en_GB??? |
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頁面 | 523-525 |
頁數 | 3 |
出版狀態 | 已出版 - 2012 |
事件 | 20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore 持續時間: 26 11月 2012 → 30 11月 2012 |
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???event.eventtypes.event.conference??? | 20th International Conference on Computers in Education, ICCE 2012 |
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國家/地區 | Singapore |
城市 | Singapore |
期間 | 26/11/12 → 30/11/12 |