@inproceedings{26b9ba720eb94213a9b50385edf6c41b,
title = "Using self-competition to enhance students' learning",
abstract = "Although a set of competitive learning models have been proposed to benefit students' learning, they are limited in some aspects. Thus, there is a need to investigate other models. In this paper, we propose a self-competition model, in which students use avatars to represent their learning status. In addition, the current statuses of their avatars are further compared with the past statuses of their avatars. Through the self-competition model, students might be benefited.",
keywords = "avatars, competition, Game-based learning",
author = "Chen, {Zhi Hong} and Chien, {Tzu Chao} and Chan, {Tak Wai}",
year = "2011",
doi = "10.1007/978-3-642-23456-9_41",
language = "???core.languages.en_GB???",
isbn = "9783642234552",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "234--235",
booktitle = "Edutainment Technologies",
note = "6th International Conference on E-Learning and Games, Edutainment 2011 ; Conference date: 07-09-2011 Through 09-09-2011",
}