@inproceedings{ea11671f9611449bb277685f5de5fc75,
title = "Using resource of classroom and content of textbook to build immersive interactive learning playground",
abstract = "In order to let all students concentrate on their learning, teachers presented learning content with projector, projection screen and computer. However, it is not easy to immerse into their learning content and apply knowledge to real life. We construct an immersive and interactive learning playground with classroom and textbooks' content. Students can immerse into a virtual environment under authentic learning. In this research, we have an experiment in a school for a semester and discover that our system enhanced students' feeling of immersion and provided more interaction in learning.",
keywords = "authentic learning, digital learning playground, Immersive interaction, Kinect",
author = "Lin, {Tai Yin} and Chen, {Chin Feng} and Huang, {De Yuan} and Huang, {Chi Wen} and Chen, {Gwo Dong}",
note = "Publisher Copyright: {\textcopyright} 2014 IEEE.; 14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 ; Conference date: 07-07-2014 Through 09-07-2014",
year = "2014",
month = sep,
day = "17",
doi = "10.1109/ICALT.2014.78",
language = "???core.languages.en_GB???",
series = "Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "244--248",
editor = "Ronghuai Huang and Kinshuk and Sampson, {Demetrios G.} and Spector, {Michael J.} and Nian-Shing Chen",
booktitle = "Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014",
}