Using game-based learning and interactive peer assessment to improve career goals and objectives for college students

I. Tsun Chiang, Ru Chu Shih, Eric Zhi Feng Liu, Alex Jun Yen Lee

研究成果: 書貢獻/報告類型會議論文篇章同行評審

11 引文 斯高帕斯(Scopus)

摘要

This article aims to develop game-based learning and interactive peer assessment to improve college students' career goals and objectives. A total of 36 students enrolled the "Sport Guidance and Counseling" course and participated the "Job Hunting" game. Each student completed a "future resume" and played the role-play game to demonstrate their ability to find a job. Peer assessments were completed during the game as in-class activity. Self-critiques and reflections were required to post on the course blog. Participation observation and blog feedback were two major qualitative research methods to collect the data. Constant comparison was utilized to analyze the data with QSR Nvivo7. The results identified that students learned through concrete experience, reflective observation, abstract conceptualization and active experimentation in the interactive peer assessment. The finding showed that game-based learning and interactive peer assessment are viable combinations to motivate colleague students to collaborate and to improve career goals and objectives.

原文???core.languages.en_GB???
主出版物標題Edutainment Technologies
主出版物子標題Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
頁面507-511
頁數5
DOIs
出版狀態已出版 - 2011
事件6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
持續時間: 7 9月 20119 9月 2011

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
6872 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

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???event.eventtypes.event.conference???6th International Conference on E-Learning and Games, Edutainment 2011
國家/地區Taiwan
城市Taipei
期間7/09/119/09/11

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