@inproceedings{c74daea0d5ca487d9f45998d4096cae7,
title = "To construct the outdoor experience game-based learning system by integrating ubiquitous technologies",
abstract = "E-learning nowadays is getting more and more popular along with the improvement of advanced ubiquitous technologies and wireless network. One obvious example is the outdoor experience learning. The outdoor experience game could help learners to learn the course knowledge by interacting with real-life learning activities. In this paper, we proposed a web-based outdoor experience game-based learning system by integrating the Geography Information System (GIS), Global Position System (GPS) and wireless connection technologies. Both learners and instructors could easily utilize the proposed system functionalities to learn/design the related outdoor experience course content.",
keywords = "GBL, GIS, GPS, Mash-ups, Pervasive game",
author = "Yang, {Ming Jhe} and Chen, {Jui Hung} and Wang, {Te Hua} and Chao, {Louis R.} and Shih, {Timothy K.}",
year = "2009",
doi = "10.1145/1631005.1631022",
language = "???core.languages.en_GB???",
isbn = "9781605587608",
series = "ACM 2009 Workshop on Ambient Media Computing, AMC'09, Co-located with the 2009 ACM International Conference on Multimedia, MM'09",
pages = "77--82",
booktitle = "ACM 2009 Workshop on Ambient Media Computing, AMC'09, Co-located with the 2009 ACM International Conference on Multimedia, MM'09",
note = "ACM 2009 Workshop on Ambient Media Computing, AMC'09, Co-located with the 2009 ACM International Conference on Multimedia, MM'09 ; Conference date: 19-10-2009 Through 24-10-2009",
}