The influence of a motion-sensing and game-based mobile learning system on learning achievement and learning retention

Kuo Liang Ou, Wern Huar Tarng, Yu Chung Yao, Gwo Dong Chen

研究成果: 書貢獻/報告類型會議論文篇章同行評審

4 引文 斯高帕斯(Scopus)

摘要

This study combined context-aware mechanisms with the main functions of smart phones to develop a motion-sensing and game-based mobile learning system that can provide related information about many plants in the Taipei Botanical Garden. This study developed six types of motions on smart phones involving common botanical misconceptions and integrated these motions into botany-themed learning activities. The purpose was to correct such misconceptions through motion-based learning. This study investigated the influence of whether or not using motion-sensing educational mobile games on learning achievement and learning retention. Experimental results showed that learning achievement in the experimental group (which used motion-sensing mobile learning) and the control group (which did use non-motion-sensing mobile learning) both were improved, moreover, the learning retention of the experimental group significantly exceeded those of the control group.

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主出版物標題Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
頁面511-515
頁數5
DOIs
出版狀態已出版 - 2011
事件2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 - Athens, GA, United States
持續時間: 6 7月 20118 7月 2011

出版系列

名字Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011

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???event.eventtypes.event.conference???2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
國家/地區United States
城市Athens, GA
期間6/07/118/07/11

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