It has been implemented for a long time about the development of physical adventure education activities. However, there were no papers to discuss the application in technology. This study uses Tuckman stage of team development to develop a digital games course of adventure education and chooses suitable process evaluative tools. Researchers can investigate the changes of members' interactive behaviors and group development with the tools. Finally, this study will use questionnaires to explore the learning effectiveness of adventure education and the satisfaction of the digital games course.
|出版狀態||已出版 - 2013|
|事件||21st International Conference on Computers in Education, ICCE 2013 - Bali, Indonesia|
持續時間: 18 11月 2013 → 22 11月 2013
|???event.eventtypes.event.conference???||21st International Conference on Computers in Education, ICCE 2013|
|期間||18/11/13 → 22/11/13|