The Effects of the Social Media-Based Activities and Gaming-Based Learning in Construction Education

Yu Chieh Wu, Jie Chi Yang

研究成果: 書貢獻/報告類型會議論文篇章同行評審

1 引文 斯高帕斯(Scopus)

摘要

3D modelling is one of the most challenging and important techniques in multimedia lectures. This paper describes a novel edutainment-based teaching strategy that combines social activity (facebook) and project-based learning as gaming in presentation aimed at fostering students' engagement. The designed approach relies on the intensive use of 3D architecture tools and makes the courses amusing and engaging. In the social activity, students are required to promote the final product and try to demonstrate to people online. In teaching project goal, learners work together and learn to establish big project as team work. In the final stage, the proposed rich man-like gamming competition is taken into place. We had applied the novel teaching approach in real university course. The empirical result showed that learners not only immersive in doing project, but also substantially improves the 3D modeling capability in course. Furthermore, some learners clearly indicated that the teaching method help to be learning much more actively.

原文???core.languages.en_GB???
主出版物標題Proceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015
編輯Sachio Hirokawa, Kiyota Hashimoto, Tokuro Matsuo, Tsunenori Mine
發行者Institute of Electrical and Electronics Engineers Inc.
頁面323-328
頁數6
ISBN(電子)9781479999583
DOIs
出版狀態已出版 - 6 1月 2016
事件4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 - Okayama, Japan
持續時間: 12 7月 201516 7月 2015

出版系列

名字Proceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015

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???event.eventtypes.event.conference???4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015
國家/地區Japan
城市Okayama
期間12/07/1516/07/15

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