The effects of prior knowledge for incidental vocabulary acquisition on multiplayer online role-playing game

Ben Gao Huang, Jie Chi Yang

研究成果: 書貢獻/報告類型會議論文篇章同行評審

3 引文 斯高帕斯(Scopus)

摘要

The affordances of MMORPGs provide authentic contexts for vocabulary acquisition. This study conducted incidental vocabulary learning on an MMORPG and investigated the effects of prior knowledge. The prior knowledge in the study was including English proficiency and gaming experience. To evaluate the learning effectiveness, 12 target words were appeared in task dialogues and flashcards on the MMORPG. An experiment was conducted for 52 fifth-grade students. The results show that the learners with medium gaming experience level had significant learning effectiveness for the vocabulary positioned in task dialogues. On the contrary, except high gaming experience learners, the learning effects of flashcard were more influenced by English academic level. In other words, the vocabulary in gaming requirement condition were more noticed by medium gaming experience learners, and the vocabulary in non-requirement condition were more perceived by higher English proficiency learners.

原文???core.languages.en_GB???
主出版物標題Advances in Web-Based Learning, ICWL 2014 - 13th International Conference, Proceedings
發行者Springer Verlag
頁面98-105
頁數8
ISBN(列印)9783319096346
DOIs
出版狀態已出版 - 2014
事件13th International Conference on Advances in Web-Based Learning, ICWL 2014 - Tallinn, Estonia
持續時間: 14 8月 201417 8月 2014

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
8613 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

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???event.eventtypes.event.conference???13th International Conference on Advances in Web-Based Learning, ICWL 2014
國家/地區Estonia
城市Tallinn
期間14/08/1417/08/14

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