摘要
In this study, we proposed a game-based anti-drug system to assist people to understand the danger of drug abuse. In addition, we also examined how people's drug experience affected their reactions to the game-based anti-drug system. Thirty people, aged from 23 to 39, participated in this study and was classified into two groups, i.e., addictive people (N=14) and non-Addictive people (N=16). Log files and a perception questionnaire were employed to collect and analyze participants' learning behaviors and learning perceptions, respectively. The results revealed that drug experience might affect people's reactions to the game-based anti-drug system. More specifically, the addictive people more focused on anti-drug materials while the non-Addictive people emphasized on digital games, regardless of learning behaviors or learning perceptions.
| 原文 | ???core.languages.en_GB??? |
|---|---|
| 主出版物標題 | Workshop Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015 |
| 編輯 | Ying-Tien Wu, Tomoko Kojiri, Siu Cheung Kong, Feiyue Qiu, Hiroaki Ogata, Thepchai Supnithi, Yonggu Wang, Weiqin Chen |
| 發行者 | Asia-Pacific Society for Computers in Education |
| 頁面 | 55-62 |
| 頁數 | 8 |
| ISBN(電子) | 9784990801472 |
| 出版狀態 | 已出版 - 2015 |
| 事件 | 23rd International Conference on Computers in Education, ICCE 2015 - Hangzhou, China 持續時間: 30 11月 2015 → 4 12月 2015 |
出版系列
| 名字 | Workshop Proceedings of the 23rd International Conference on Computers in Education, ICCE 2015 |
|---|
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| ???event.eventtypes.event.conference??? | 23rd International Conference on Computers in Education, ICCE 2015 |
|---|---|
| 國家/地區 | China |
| 城市 | Hangzhou |
| 期間 | 30/11/15 → 4/12/15 |
UN SDG
此研究成果有助於以下永續發展目標
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SDG 3 良好的健康和福祉
指紋
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