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摘要
The design of educational games plays an increasingly important role in modern education. By combining learning with games, it can attract students' attention and making learning more interesting. This study describes the development of a platform designed specifically for the online high-level cooperative game in which students are encouraged to achieve their own goals as well as common goals to reach win-win situation. Technology Acceptance Model (TAM) was used to analyze students' overall perceptions of the platform. The results show that the design of the game platform had high perceived usefulness and perceived ease of use, and players also showed positive attitudes and usage intentions. Therefore, a good game platform should have interactivity, educational value, problem-solving settings, and usability to provide the best gaming experience and have a positive impact on learning.
原文 | ???core.languages.en_GB??? |
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主出版物標題 | 31st International Conference on Computers in Education, ICCE 2023 - Proceedings |
編輯 | Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour |
發行者 | Asia-Pacific Society for Computers in Education |
頁面 | 177-182 |
頁數 | 6 |
ISBN(電子) | 9786269689019 |
出版狀態 | 已出版 - 12月 2023 |
事件 | 31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan 持續時間: 4 12月 2023 → 8 12月 2023 |
出版系列
名字 | 31st International Conference on Computers in Education, ICCE 2023 - Proceedings |
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卷 | 1 |
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???event.eventtypes.event.conference??? | 31st International Conference on Computers in Education, ICCE 2023 |
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國家/地區 | Japan |
城市 | Matsue, Shimane |
期間 | 4/12/23 → 8/12/23 |
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