@inproceedings{9b6526f309ce47dca12940a6245451a8,
title = "The design and evaluation of a STEM interdisciplinary game-based learning about the great voyage",
abstract = "In recent year, STEM education has been widely practiced with computational thinking since it encourages students to be immersed in the problem-solving process which also requires interdisciplinary knowledge. This study presented a 21-hour game-based learning course in the context of Great Voyage with the integration of STEM and robots, called . Students programmed the robots to play the classroom-size spice-trading game. The results show that students can effectively learn to use programming block editor to control mBot in this course. From the course evaluation and learning motivation survey, it is shown that students are highly motivated to learn knowledge and skills in different fields including science, technology, engineering, and math, and can show significant improvements in all these subject areas.",
keywords = "Computational thinking, Game-based learning, Great voyage, MBot, STEM",
author = "Huang, {Shu Hsien} and Tseng, {Chia Chun} and Shih, {Ju Ling}",
note = "Publisher Copyright: {\textcopyright} 2017 Asia-Pacific Society for Computers in Education. All rights reserved.; 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 ; Conference date: 04-12-2017 Through 08-12-2017",
year = "2017",
language = "???core.languages.en_GB???",
isbn = "9789869401227",
series = "ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "546--554",
editor = "Yusuke Hayashi and Thepchai Supnithi and Moffat Mathews and Wong, {Su Luan} and {Mohd Ayub}, {Ahmad Fauzi} and Antonija Mitrovic and Wenli Chen and Jie-Chi Yang",
booktitle = "ICCE 2017 - 25th International Conference on Computers in Education",
}