The development of physical adventure education activities has existed for a long time. However, there was little research concerning its applications and developments with technology. This research designed a digital game-based adventure education course with Tuckman's stages of group development. Six traditional adventure education activities were chosen to be developed into digital forms by Unity3D and were developed into three different platforms: desktop computers, tablets, and motion-sensing devices. Bales interaction process analysis was used to observe the development of group interactions of the participants during the experiment. The results showed that the interpersonal relationships between participants in groups can be effectively improved after the course.