TY - JOUR
T1 - Social action-based learning in construction education
T2 - 12th International Conference on Web-based Learning, ICWL 2013
AU - Wu, Yu Chieh
AU - Yang, Jie Chi
PY - 2013
Y1 - 2013
N2 - 3D model construction is one of the most important courses in digital media design. It provides the direct way for learners in creating real geometry in digital classroom. It has also been included as the required course in higher education. In this paper, we design a novel teaching strategy that combines social activity (facebook) and project-based learning as gaming in presentation. The social activity gives a strong motivation that activates students to self-study, while the project goal enhances the intensity of learning effect. In the social activity, students are required to promote the final product and try to demonstrate to people online. In teaching project goal, learners work together and learn to establish big project as team work. In the final stage, the proposed richman-like gamming competition is taken into place. We had applied the novel teaching approach in real university course. The empirical result showed that learners not only immersive in doing project, but also substantially improves the 3D modeling capability in course. Furthermore, some learners clearly indicated that the teaching method help to be learning much more actively.
AB - 3D model construction is one of the most important courses in digital media design. It provides the direct way for learners in creating real geometry in digital classroom. It has also been included as the required course in higher education. In this paper, we design a novel teaching strategy that combines social activity (facebook) and project-based learning as gaming in presentation. The social activity gives a strong motivation that activates students to self-study, while the project goal enhances the intensity of learning effect. In the social activity, students are required to promote the final product and try to demonstrate to people online. In teaching project goal, learners work together and learn to establish big project as team work. In the final stage, the proposed richman-like gamming competition is taken into place. We had applied the novel teaching approach in real university course. The empirical result showed that learners not only immersive in doing project, but also substantially improves the 3D modeling capability in course. Furthermore, some learners clearly indicated that the teaching method help to be learning much more actively.
KW - 3D modeling learning
KW - CAD learning
KW - e-learning
KW - higher construction education
UR - http://www.scopus.com/inward/record.url?scp=84885783490&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-41175-5_17
DO - 10.1007/978-3-642-41175-5_17
M3 - 會議論文
AN - SCOPUS:84885783490
SN - 0302-9743
VL - 8167 LNCS
SP - 162
EP - 171
JO - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
JF - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Y2 - 6 October 2013 through 9 October 2013
ER -