Real-time finger tracking for virtual instruments

Mu Hsen Hsu, Timothy K. Shih, Jen Shiun Chiang

研究成果: 書貢獻/報告類型會議論文篇章同行評審

15 引文 斯高帕斯(Scopus)

摘要

Human Computer Interaction is becoming a major component in computer science related fields allowing humans to communicate with machines in very simple ways exploring new dimensions of research. Kinect, the 3D sensing device introduced by Microsoft which allows developers to use depth data for research. Recently, there are several mature libraries such as NITE and Kinect SDK which provide functions of Human skeleton tracking. Therefore, users may find that these applications only work with big joints of human body. When it comes to the tracking of fingers, devices such as Leap Motion will be mentioned because it provides APIs and games, which users can communicate with the computer by their fingers. Although Leap Motion Provides functions of finger tracking, the operating distance is short and users need to sit in a fixed position. Here, in this paper, authors' experimental efforts on detailed hand tracking including fingers based on Microsoft Kinect. Analyzing the depth information captured by Kinect in real time, users can apply the result in different scopes such as device controller and Virtual Instruments.

原文???core.languages.en_GB???
主出版物標題Proceedings - 2014 7th International Conference on Ubi-Media Computing and Workshops, U-MEDIA 2014
發行者Institute of Electrical and Electronics Engineers Inc.
頁面133-138
頁數6
ISBN(電子)9781479942664
DOIs
出版狀態已出版 - 3 10月 2014
事件2014 7th International Conference on Ubi-Media Computing and Workshops, U-MEDIA 2014 - Ulaanbaatar, Mongolia
持續時間: 12 7月 201414 7月 2014

出版系列

名字Proceedings - 2014 7th International Conference on Ubi-Media Computing and Workshops, U-MEDIA 2014

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???event.eventtypes.event.conference???2014 7th International Conference on Ubi-Media Computing and Workshops, U-MEDIA 2014
國家/地區Mongolia
城市Ulaanbaatar
期間12/07/1414/07/14

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