Quest Island: Developing quest-driven learning model by blending learning tasks with game quests in a virtual world

研究成果: 書貢獻/報告類型會議論文篇章同行評審

5 引文 斯高帕斯(Scopus)

摘要

Researchers has pointed out that educational game frameworks are still required more investigations to facilitate the harmony of game and learning, as well as its practical use in educational settings. In this paper, we propose a questdriven learning model (1) to address the design issue how to blend learning tasks with game quests. (2) to explore its educational benefits on students' goal setting and continual participation. To this end, a game-based environment, named Quest Island, is implemented based on this quest-driven learning model. In addition, an experiment was also conducted in a primary class to evaluate its effectiveness on three dimensions: goal setting, attempted quest, and accomplished rate. The questionnaire results showed that game quests can contribute to students' goal content and goal intensity. Data of attempted quests also supported game quests' positive influence on goal setting. However, students' academic achievements did not reveal significant differences between the two versions with and without game quests.

原文???core.languages.en_GB???
主出版物標題DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
頁面93-100
頁數8
DOIs
出版狀態已出版 - 2010
事件3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, Taiwan
持續時間: 12 4月 201016 4月 2010

出版系列

名字DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

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???event.eventtypes.event.conference???3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
國家/地區Taiwan
城市Kaohsiung
期間12/04/1016/04/10

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