Pilot study of past decade game-based learning journal papers survey from the technology perspective

研究成果: 書貢獻/報告類型會議論文篇章同行評審

4 引文 斯高帕斯(Scopus)

摘要

The potential of involving video game in learning is being increasingly acknowledged. In order to study the last decade game-based learning development spectrum, a meta-research based on four hundred and thirteen journal papers collected from more than seventeen technology enhanced learning journals was applied. Different perspectives, such as technology, design, process, outcome, social culture, and individual differences, were applied to analyze the game-based learning papers. To simplify, this work studied the four hundred and thirteen journal papers from the technology perspective. The preliminary result indicates that game-based learning is a prosperous research area after 2005 in America, Europe and Asia. The study also finds that game-based learning research is highly affected by the technology evolution.

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主出版物標題Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
頁面748-749
頁數2
DOIs
出版狀態已出版 - 2010
事件10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, Tunisia
持續時間: 5 7月 20107 7月 2010

出版系列

名字Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

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???event.eventtypes.event.conference???10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
國家/地區Tunisia
城市Sousse
期間5/07/107/07/10

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