TY - JOUR
T1 - Peer-to-peer AOI voice chatting for massively multiplayer online games
AU - Jiang, Jehn Ruey
AU - Chen, Hung Shiang
AU - Hung, Chao Wei
PY - 2010/2
Y1 - 2010/2
N2 - In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as realistic graphics, vivid animations, and player communication tools, etc. However, in most MMOGs, communication between players is still based on text, which is unnatural and inconvenient. In this paper, we propose the concept of AOI voice chatting for MMOGs. The term AOI stands for the area of interest; a player in the MMOG only pays attention to his/her AOI. By AOI voice chatting, a player can easily chat by voice with other players in the AOI. This improves the way players communicate with one another and provides a more realistic virtual environment. We also propose two peer-to-peer schemes, namely QuadCast and SectorCast, to achieve efficient AOI voice chatting for MMOGs. We perform simulation experiments to show that the proposed schemes have reasonable latency and affordable bandwidth consumption.
AB - In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as realistic graphics, vivid animations, and player communication tools, etc. However, in most MMOGs, communication between players is still based on text, which is unnatural and inconvenient. In this paper, we propose the concept of AOI voice chatting for MMOGs. The term AOI stands for the area of interest; a player in the MMOG only pays attention to his/her AOI. By AOI voice chatting, a player can easily chat by voice with other players in the AOI. This improves the way players communicate with one another and provides a more realistic virtual environment. We also propose two peer-to-peer schemes, namely QuadCast and SectorCast, to achieve efficient AOI voice chatting for MMOGs. We perform simulation experiments to show that the proposed schemes have reasonable latency and affordable bandwidth consumption.
KW - Avatar
KW - Massively multiplayer online games
KW - Peer-to-peer
KW - Voice chatting
UR - http://www.scopus.com/inward/record.url?scp=77950967722&partnerID=8YFLogxK
M3 - 期刊論文
AN - SCOPUS:77950967722
SN - 1812-3031
VL - 17
SP - 43
EP - 54
JO - International Journal of Electrical Engineering
JF - International Journal of Electrical Engineering
IS - 1
ER -