Peer-to-peer 3D streaming

Shun Yun Hu, Jehn Ruey Jiang, Bing Yu Chen

研究成果: 雜誌貢獻期刊論文同行評審

24 引文 斯高帕斯(Scopus)

摘要

Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming - by outlining its requirements and challenges - and categorize existing proposals.

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文章編號5232793
頁(從 - 到)54-61
頁數8
期刊IEEE Internet Computing
14
發行號2
DOIs
出版狀態已出版 - 3月 2010

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