@article{1f54d991b5e6462991bd6c64c537f36a,
title = "Peer-to-peer 3D streaming",
abstract = "Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming - by outlining its requirements and challenges - and categorize existing proposals.",
keywords = "3D streaming, Peer-to-peer, Virtual environments",
author = "Hu, {Shun Yun} and Jiang, {Jehn Ruey} and Chen, {Bing Yu}",
note = "Funding Information: This work was supported by Nationall Sciencee Councill Taiwan, ROC., under grants 95-2221-E-008-048-MY3 and 95-2221-E-002-273-MY2. We thank Shing-Tsaan Huang for his support and Shao-Chen Chang and Ting-Hao Huang for invaluable discussions. We{\textquoteright}re grateful to the National Center for High-Performance Computing (NCHC), Taiwan, for its computing facilities, Guan-Ming Liao for the game scene, and the constructive feedback from the anonymous reviewers. We also thank Nein-Hsien Lin, Wei-Lun Sung, Guan-Yu Huang, and Chien-Hao Chien.",
year = "2010",
month = mar,
doi = "10.1109/MIC.2009.98",
language = "???core.languages.en_GB???",
volume = "14",
pages = "54--61",
journal = "IEEE Internet Computing",
issn = "1089-7801",
number = "2",
}