@inproceedings{1c524f7a281248eb98c36002eadeee11,
title = "On automatic actions retrieval of martial arts",
abstract = "Martial art actions can be represented via VRML animations or extracted by video tracking. We propose an action retrieval method, which allows users to retrieve similar actions of martial arts. The mechanism is based on a similarity function that compares animation tracks. A representation of human skeleton includes head, knee, elbow, wrist, etc further aggregates important features in martial art actions. Different weights are dynamically calculated according to motion sensitivity of feature points. As a result, the system can automatically retrieve similar martial art actions. The results are tested by professional kung fu master with a good satisfaction.",
keywords = "Animation, Automatic action retrieval, Martial art, VRML, Virtual reality",
author = "Shih, {Timothy K.} and Wang, {Ching Sheng} and Chiu, {Yuan Kai} and Hsin, {Yi Tsou} and Huang, {Chun Hong}",
year = "2004",
language = "???core.languages.en_GB???",
isbn = "0780386035",
series = "2004 IEEE International Conference on Multimedia and Expo (ICME)",
pages = "281--284",
booktitle = "2004 IEEE International Conference on Multimedia and Expo (ICME)",
note = "2004 IEEE International Conference on Multimedia and Expo (ICME) ; Conference date: 27-06-2004 Through 30-06-2004",
}