Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game

Alexandra Covaci, Gheorghita Ghinea, Chang Hsin Lin, Shu Hsien Huang, Ju Ling Shih

研究成果: 雜誌貢獻期刊論文同行評審

43 引文 斯高帕斯(Scopus)


Serious games are becoming an alternative educational method in a variety of fields because of their potential to improve the quality of learning experiences and to facilitate knowledge acquisition and content understanding. Moreover, entertainment-driven learners are more easily motivated to benefit from the learning process through meaningful activities defined in a game context. Interfacing educational computer games with multisensorial interfaces allows for a seamless integration between virtual and physical environments. Multisensorial cues can improve memory and attention and increase the cognitive and sensory-motor performance. Despite of the increasing knowledge in sensory processes, multisensory experiences and interactions in computer based instruction remain insufficiently explored and understood. In this paper, we present a multisensory educational game - Fragrance Channel - and we investigate how enabling olfaction can contribute to users' learning performance, engagement and quality of experience. We compare results obtained after experiencing Fragrance Channel in the presence and absence of olfactory feedback on both a mobile and a PC. A knowledge test administered before and immediately after showed that our proposed educational game led to an improvement of performance in all the explored conditions. Subjective measurements carried out after the olfactory experience showed that students enjoyed the scenario and appreciated it as being relevant.

頁(從 - 到)21245-21263
期刊Multimedia Tools and Applications
出版狀態已出版 - 1 8月 2018


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