Maintaining student engagement in extensive practice by implanting gaming factors

Oskar Y.M. Ku, Jesse C.Y. Wu, Blake C.J. Yang, Chi Jen Lin, Tak Wai Chan

研究成果: 書貢獻/報告類型會議論文篇章同行評審

2 引文 斯高帕斯(Scopus)

摘要

In this study, we report a work of using one-to-one technologies to motivate a class of elementary students in extensive practice of mental calculation. Specifically, each student in the classroom uses a notebook computer to practice mental calculation. The goal of extensive practice is to increase procedural fluency in mental calculation. Generally, except for a small portion of highly motivated students, the rest of students easily get bored in extensive practice and soon become reluctant to practice more. To motivate the students to practice mental calculation more, some gaming elements were implanted to promote student engagement in extensive practice. As a result, all the students practiced a lot and encouraging improvements of student learning achievement were reported by the classroom teacher. Among others, their achievement scores of a subsequent summative evaluation were dramatically improved in comparison with other classes in the same school.

原文???core.languages.en_GB???
主出版物標題Proceedings - ICCE 2008
主出版物子標題16th International Conference on Computers in Education
頁面721-728
頁數8
出版狀態已出版 - 2008
事件16th International Conference on Computers in Education, ICCE 2008 - Taipei, Taiwan
持續時間: 27 10月 200831 10月 2008

出版系列

名字Proceedings - ICCE 2008: 16th International Conference on Computers in Education

???event.eventtypes.event.conference???

???event.eventtypes.event.conference???16th International Conference on Computers in Education, ICCE 2008
國家/地區Taiwan
城市Taipei
期間27/10/0831/10/08

指紋

深入研究「Maintaining student engagement in extensive practice by implanting gaming factors」主題。共同形成了獨特的指紋。

引用此