摘要
Poetry is a creative language which enhances imagination and self-reflection. However, the ambiguity of poetry increased the difficulty in interpretation, which builds students' negative learning perception and demotivates most students to read poetry. Previous research implied the positive relationship between the ease of interpretation and learning perception. Besides, many studies showed the positive effect of active participation on interpretation. Meanwhile, game is able to improve the interpretation by rich feedback and narratives. Previous research also suggested game-based learning positively improves students' learning perception and motivation. To the end, this study develops a game-based learning system for students. Both quantitative and qualitative analyses are applied to evaluate the improvements of students' perception. Besides, Spearman's correlation was applied to explain the relationships among learning perceptions, such as interpretation, active participation, and playfulness. The results argued active participation was significantly related to interpretation. However, the improved attraction was positively related to students' participation, interpretation, and learning perception.
原文 | ???core.languages.en_GB??? |
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頁面 | 463-471 |
頁數 | 9 |
出版狀態 | 已出版 - 2013 |
事件 | 21st International Conference on Computers in Education, ICCE 2013 - Bali, Indonesia 持續時間: 18 11月 2013 → 22 11月 2013 |
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???event.eventtypes.event.conference??? | 21st International Conference on Computers in Education, ICCE 2013 |
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國家/地區 | Indonesia |
城市 | Bali |
期間 | 18/11/13 → 22/11/13 |