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Learning chemistry performatively: Epistemological and pedagogical bases of design-for-learning with computer and video games
Yam San Chee, Kim Chwee Daniel Tan, Ek Ming Tan,
Mingfong Jan
學習與教學研究所
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引文 斯高帕斯(Scopus)
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Keyphrases
Computer Games
100%
Design Basis
100%
Design Learning
100%
Video Games
100%
Learning Chemistry
100%
Game-based Learning
50%
Teaching-learning
50%
Nature of Science
50%
Graves
50%
Learning Curriculum
50%
Inquiry-oriented
50%
Chemistry Students
50%
Chemistry Games
50%
Personal Understanding
50%
Professional Identity
50%
Habitus
50%
Epistemic Reflexivity
50%
Fait Accompli
50%
Arts and Humanities
Engagement
100%
Epistemic
100%
Video Games
100%
Reflexivity
100%
Misunderstanding
100%
Professional Identity
100%
Execution
100%
Nature of Science
100%
Scientific Inquiry
100%
Habitus
100%
Practical Reason
100%
Social Sciences
Video Games
100%
Natural Scientists
100%
Laboratory Experiment
50%
Nature of Science
50%
Student of Chemistry
50%
Professional Identity
50%
Game-Based Learning
50%