IOT-integrated SDGs Scenario-based Games in the Classrooms

Ching Chieh Lin, Ju Ling Shih, Yu Hao Lu

研究成果: 書貢獻/報告類型會議論文篇章同行評審

摘要

The Internet of Things (IoT) technology has found widespread application in various facets of daily life, including education. Through the integration of IoT technology and authentic open data into educational materials, students can engage in more interactions and develop a sense of participation. This, in turn, enhances their learning interests and motivation. Additionally, students can gain a more lifelike and tangible learning encounter in the classroom, particularly through scenario-based gaming. This research endeavors to utilize the Sustainable Development Goals (SDGs) as content for the creation of IoT-integrated classroom games. These games aim to immerse participants in the intricate web of social and environmental conflicts. Employing an exploratory learning approach, the goal is to augment students' awareness of SDG issues and cultivate multiple representation literacies.

原文???core.languages.en_GB???
主出版物標題31st International Conference on Computers in Education, ICCE 2023 - Proceedings
編輯Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
發行者Asia-Pacific Society for Computers in Education
頁面851-853
頁數3
ISBN(電子)9786269689026
出版狀態已出版 - 12月 2023
事件31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
持續時間: 4 12月 20238 12月 2023

出版系列

名字31st International Conference on Computers in Education, ICCE 2023 - Proceedings
2

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???event.eventtypes.event.conference???31st International Conference on Computers in Education, ICCE 2023
國家/地區Japan
城市Matsue, Shimane
期間4/12/238/12/23

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