Investigating Players' Social Interactions in IOT Board Games

Yueh Chi Wang, Ju Ling Shih, Shaun Wen Chen

研究成果: 書貢獻/報告類型會議論文篇章同行評審

摘要

This study aims to investigate the impact of integrating Internet of Things (IoT) technology with board games to enhance social interaction among players. Given the widespread application of IoT in various domains, incorporating it into board games can offer more intricate gameplay mechanisms and a broader array of interactions. Subsequent to gameplay, interviews will be conducted to gather players' reflections on the gaming process and their motivations for engaging with different players. This study anticipates that the interdisciplinary board game, combined with IoT technology integration, will further augment the diversity and richness of social interaction among players.

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主出版物標題31st International Conference on Computers in Education, ICCE 2023 - Proceedings
編輯Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
發行者Asia-Pacific Society for Computers in Education
頁面884-886
頁數3
ISBN(電子)9786269689026
出版狀態已出版 - 12月 2023
事件31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
持續時間: 4 12月 20238 12月 2023

出版系列

名字31st International Conference on Computers in Education, ICCE 2023 - Proceedings
2

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???event.eventtypes.event.conference???31st International Conference on Computers in Education, ICCE 2023
國家/地區Japan
城市Matsue, Shimane
期間4/12/238/12/23

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