Interface Evaluation of a Game-Based Learning System: Experts vs. Novices

Song Yu Mei, Oskar Ku, Sherry Y. Chen

研究成果: 書貢獻/報告類型會議論文篇章同行評審

5 引文 斯高帕斯(Scopus)

摘要

Game-based learning systems are popular in educational settings. Using a lot of game elements can increase visual effects but interface might become more complex so that learners may have negative perceptions. Therefore, we conducted an empirical study, where experts and novices use Nielsen's heuristics to evaluate the interface of a game-based learning system. The results suggest that the 'undo' functionality need to be considered in the game-based learning system. Moreover, experts and novices demonstrate different preferences. For example, the novices only used one solution to solve problem while the experts not only used solution provided by the game-based learning system, but also propose better solutions. It is therefore essential to concern the needs of experts and novices. The findings from this study can be applied to guide designers to develop a game-based learning system that can accommodate learners' individual differences.

原文???core.languages.en_GB???
主出版物標題Proceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015
編輯Sachio Hirokawa, Kiyota Hashimoto, Tokuro Matsuo, Tsunenori Mine
發行者Institute of Electrical and Electronics Engineers Inc.
頁面313-318
頁數6
ISBN(電子)9781479999583
DOIs
出版狀態已出版 - 6 1月 2016
事件4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 - Okayama, Japan
持續時間: 12 7月 201516 7月 2015

出版系列

名字Proceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015

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???event.eventtypes.event.conference???4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015
國家/地區Japan
城市Okayama
期間12/07/1516/07/15

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