Interactive robot as classroom learning host to enhance audience participation in digital learning theater

Vando Gusti Al Hakim, Su Hang Yang, Tsung Han Tsai, Wen Hsu Lo, Jen Hang Wang, Tzu Chun Hsu, Gwo Dong Chen

研究成果: 書貢獻/報告類型會議論文篇章同行評審

1 引文 斯高帕斯(Scopus)

摘要

Student audiences in drama-based learning classrooms must concentrate on the learning content of drama performance. Teachers spend much effort on teaching and classroom management, but less on student audience participation. To address this issue, this study proposes a digital theater environment with a robot to explore how the robot can interact with students while performing drama-based activities in the digital theater to improve students' engagement and help them to learn. A quasi-experimental study was conducted and 50 third-grade students from a local junior high school were involved in this study for six weeks. The results show that the learning performance of the experimental group is significantly better than that of the control group. Moreover, the results of questionnaires reveal that the interactive robot can enhance students' interest in learning and help them put concentration more on learning in digital learning theater.

原文???core.languages.en_GB???
主出版物標題Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020
編輯Maiga Chang, Demetrios G Sampson, Ronghuai Huang, Danial Hooshyar, Nian-Shing Chen, Kinshuk Kinshuk, Margus Pedaste
發行者Institute of Electrical and Electronics Engineers Inc.
頁面95-97
頁數3
ISBN(電子)9781728160900
DOIs
出版狀態已出版 - 7月 2020
事件20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020 - Virtual, Online, Estonia
持續時間: 6 7月 20209 7月 2020

出版系列

名字Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020

???event.eventtypes.event.conference???

???event.eventtypes.event.conference???20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020
國家/地區Estonia
城市Virtual, Online
期間6/07/209/07/20

指紋

深入研究「Interactive robot as classroom learning host to enhance audience participation in digital learning theater」主題。共同形成了獨特的指紋。

引用此