Impact of workplace frustration on online gamer loyalty

Gen Yih Liao, Thi Tuan Linh Pham, Tzu Ling Huang, T. C.E. Cheng, Ching I. Teng

研究成果: 雜誌貢獻期刊論文同行評審

6 引文 斯高帕斯(Scopus)

摘要

Purpose: Online games are prevalent internet applications and are known for satisfying the various needs of users. Nonetheless, little is known about whether online games could be a resort for users encountering workplace frustration. Explaining how workplace frustration and users' need satisfaction affect loyalty of online gamers, this study aims to formulate hypotheses and develop a framework based on the self-determination theory (SDT). Design/methodology/approach: The authors use an online survey to collect 848 responses and use structural equation modelling to test the hypotheses. Findings: The authors find that workplace frustration, autonomy need satisfaction and competence need satisfaction are positively related to online gamer loyalty. Moreover, workplace frustration enhances the link between competence need satisfaction and online gamer loyalty. Originality/value: The authors are the first to use SDT to identify the three antecedents and the moderator of online gamer loyalty. Our findings offer a key message that game providers could design effective means to retain their gamers by understanding their gamers' workplace frustration and informing them that playing games could alleviate the associated negative feelings.

原文???core.languages.en_GB???
頁(從 - 到)1008-1025
頁數18
期刊Industrial Management and Data Systems
121
發行號5
DOIs
出版狀態已出版 - 2021

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