Keyphrases
Learning English
100%
Stimulus-organism-response (S-O-R)
100%
Interest-Driven Creator Theory
100%
Continue Learning
100%
Podcast
100%
Continuous Learning Intention
100%
English Learning
50%
Learning Interest
50%
Self-directed Learning
50%
Learner Experience
50%
Cognitive Absorption
50%
Situational Interest
50%
Content Richness
50%
Cognitive Arousal
50%
Interest Factor
50%
Design Methodology
25%
Language Acquisition
25%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
25%
Electronic Learning
25%
Influence Factors
25%
North Taiwan
25%
Learning Context
25%
Mobile Technology
25%
Technology Application
25%
Environmental Stimuli
25%
Contextual Factors
25%
Learner Interest
25%
Stimulus Content
25%
Podcaster
25%
Stimulus Effects
25%
Computer Science
Encourage Student
100%
Directed Learning
100%
Learning Interest
100%
Situational Interest
100%
Influence Factor
50%
Practical Implication
50%
Mobile Technology
50%
Electronic Learning
50%
Structural Equation Model
50%
Language Development
50%
Social Sciences
English
100%
Language Instruction
25%
Learning Context
25%
Electronic Learning
25%
Mobile Technology
25%
Conceptual Framework
25%
Contextual Factor
25%
Cognitive State
25%
Language Development
25%