Generation and visualization of earthquake drill scripts for first responders using ontology and serious game platforms

Chien Cheng Chou, An Ping Jeng, Chun Ping Chu, Chih Hsiung Chang, Ru Guan Wang

研究成果: 雜誌貢獻期刊論文同行評審

19 引文 斯高帕斯(Scopus)

摘要

As there is an increasing number of disasters happening worldwide, numerous mitigation approaches have been proposed to alleviate the impact of disasters. In Taiwan, public and private organizations often work together to prepare various disaster scenarios to train emergency response units. Thus, the design of appropriate drill scripts plays an important role in enhancing the capabilities of first responders in a real disaster. However, developing a reasonable drill script is a time-consuming, error-prone, and costly task. Drill scripts designed may need to accommodate time-dependent, region-specific requirements so that first responders can see varied disaster scenarios for improvement. Therefore, an ontology model with Semantic Web Rule Language (SWRL) constructs is proposed to help the drill script generation process for earthquakes in Taiwan. Drill script designers need to prepare an input data set describing a simulated earthquake using the Taiwan Earthquake Loss Estimation System, a simplified version of the Hazards U.S. – Multi Hazard (HAZUS-MH) program. Then, a drill script following pre-defined rules can be generated and combined with Unity, a serious game platform, in order to display all earthquake-related events in a virtual environment. Additional rules to accommodate varied requirements of an earthquake can be represented by customized SWRL constructs, which can be seamlessly added into the proposed drill script generation process. The developed system is demonstrated using data sets for buildings in Taiwan. During a disaster exercise, first responders can gain better situational awareness regarding an earthquake's spatiotemporal progress. Finally, it is suggested that first responders review the scene using the proposed approach immediately after a real earthquake, so that improved search and rescue plans can be defined and implemented.

原文???core.languages.en_GB???
頁(從 - 到)538-554
頁數17
期刊Advanced Engineering Informatics
38
DOIs
出版狀態已出版 - 10月 2018

指紋

深入研究「Generation and visualization of earthquake drill scripts for first responders using ontology and serious game platforms」主題。共同形成了獨特的指紋。

引用此