Game Poetry: Promotion of poetry through a game-based learning system

Hsin Yi Liang, Sherry Y. Chen

研究成果: 書貢獻/報告類型會議論文篇章同行評審

摘要

Poetry is a creative language which enhances imagination and self-reflection. However, the ambiguity of poetry increased the difficulty in interpretation, which builds students' negative perception because they consider that reading poetry is joyless and hard-understanding. Furthermore, the negative perception demotivates most students to read poetry. Therefore, to motivate students to read poetry, there is a need to improve the negative perception of poetry. Meanwhile, previous research shows games are able to avoid ambiguity by providing clear feedback and guidance. Besides, many studies also suggest game-based learning positively improves students' learning perception and motivation. To the end, this study develops a game-based learning system to motivate students to read poetry. The results show this game-based learning system significantly improves students' interpretation and perception. However, the long-term negative perception and the lack of self-efficacy affect students' motivation to read poetry after gaming.

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主出版物標題Proceedings - 2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013
頁面3944-3949
頁數6
DOIs
出版狀態已出版 - 2013
事件2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013 - Manchester, United Kingdom
持續時間: 13 10月 201316 10月 2013

出版系列

名字Proceedings - 2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013

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???event.eventtypes.event.conference???2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013
國家/地區United Kingdom
城市Manchester
期間13/10/1316/10/13

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