@inproceedings{599ce0ba74344fe89176e0c6925118a1,
title = "Game Poetry: Promotion of poetry through a game-based learning system",
abstract = "Poetry is a creative language which enhances imagination and self-reflection. However, the ambiguity of poetry increased the difficulty in interpretation, which builds students' negative perception because they consider that reading poetry is joyless and hard-understanding. Furthermore, the negative perception demotivates most students to read poetry. Therefore, to motivate students to read poetry, there is a need to improve the negative perception of poetry. Meanwhile, previous research shows games are able to avoid ambiguity by providing clear feedback and guidance. Besides, many studies also suggest game-based learning positively improves students' learning perception and motivation. To the end, this study develops a game-based learning system to motivate students to read poetry. The results show this game-based learning system significantly improves students' interpretation and perception. However, the long-term negative perception and the lack of self-efficacy affect students' motivation to read poetry after gaming.",
keywords = "Game-based learning, Motivation, Poetry, User perception",
author = "Liang, {Hsin Yi} and Chen, {Sherry Y.}",
year = "2013",
doi = "10.1109/SMC.2013.673",
language = "???core.languages.en_GB???",
isbn = "9780769551548",
series = "Proceedings - 2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013",
pages = "3944--3949",
booktitle = "Proceedings - 2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013",
note = "2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013 ; Conference date: 13-10-2013 Through 16-10-2013",
}