摘要
This study proposed game-based learning activities in situational context to facilitate listening and speaking. To measure the feasibility of learning activities, this study conducted one experiment in which students participated at learning activities by using traditional method (control) and mobile application (experimental). Results revealed that experimental students outperformed control students in the speaking post-test while there was insignificant difference in the listening post-test. Furthermore, most students had positive perceptions toward game-based learning activities supported by mobile application. This paper discusses research findings and implications along with conclusions and several suggestions for future development and research.
原文 | ???core.languages.en_GB??? |
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頁(從 - 到) | 193-200 |
頁數 | 8 |
期刊 | Lecture Notes in Educational Technology |
發行號 | 9783662441879 |
DOIs | |
出版狀態 | 已出版 - 2015 |