@inproceedings{0a7d666eff2945779858536e50c12fb7,
title = "Exploring the Impact on Student Reading Preferences in Gamified Reading Portfolio",
abstract = "Extensive reading enhances horizons, deepens understanding, and nurtures critical thinking. This study aims to gamify reading goals, turning teacher-recommended books into engaging game levels. Books are categorized and distributed by genre and depth. And we will design achievement medals, allowing students to earn medals upon meeting specific criteria. The goal is to boost reading interest, fostering a passion for learning through accomplishments. This research addresses selective reading, encouraging exploration of varied genres while nurturing a genuine love for reading.",
keywords = "Achievement Goals, Extensive Reading, Gamification, Reading Interest",
author = "Yang, {Hsiao Tung} and Liao, {Chang Yen} and Syu, {Ciao Min} and Chan, {Tak Wai}",
note = "Publisher Copyright: {\textcopyright} 2023 Asia-Pacific Society for Computers in Education.; 31st International Conference on Computers in Education, ICCE 2023 ; Conference date: 04-12-2023 Through 08-12-2023",
year = "2023",
month = dec,
language = "???core.languages.en_GB???",
series = "31st International Conference on Computers in Education, ICCE 2023 - Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "704--706",
editor = "Ju-Ling Shih and Akihiro Kashihara and Weiqin Chen and Weiqin Chen and Hiroaki Ogata and Ryan Baker and Ben Chang and Seb Dianati and Jayakrishnan Madathil and Yousef, {Ahmed Mohamed Fahmy} and Yuqin Yang and Hafed Zarzour",
booktitle = "31st International Conference on Computers in Education, ICCE 2023 - Proceedings",
}