Exploring the Impact on Student Reading Preferences in Gamified Reading Portfolio

Hsiao Tung Yang, Chang Yen Liao, Ciao Min Syu, Tak Wai Chan

研究成果: 書貢獻/報告類型會議論文篇章同行評審

摘要

Extensive reading enhances horizons, deepens understanding, and nurtures critical thinking. This study aims to gamify reading goals, turning teacher-recommended books into engaging game levels. Books are categorized and distributed by genre and depth. And we will design achievement medals, allowing students to earn medals upon meeting specific criteria. The goal is to boost reading interest, fostering a passion for learning through accomplishments. This research addresses selective reading, encouraging exploration of varied genres while nurturing a genuine love for reading.

原文???core.languages.en_GB???
主出版物標題31st International Conference on Computers in Education, ICCE 2023 - Proceedings
編輯Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
發行者Asia-Pacific Society for Computers in Education
頁面704-706
頁數3
ISBN(電子)9786269689019
出版狀態已出版 - 12月 2023
事件31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
持續時間: 4 12月 20238 12月 2023

出版系列

名字31st International Conference on Computers in Education, ICCE 2023 - Proceedings
1

???event.eventtypes.event.conference???

???event.eventtypes.event.conference???31st International Conference on Computers in Education, ICCE 2023
國家/地區Japan
城市Matsue, Shimane
期間4/12/238/12/23

指紋

深入研究「Exploring the Impact on Student Reading Preferences in Gamified Reading Portfolio」主題。共同形成了獨特的指紋。

引用此