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摘要
In this paper, we investigate teachers' pedagogical design thinking while enacting game-based learning in a primary school. We employ a qualitative case study approach to study three cases that reveal teachers' pedagogical design thinking. Three emerging themes regarding teachers' game-based learning fallacies are identified through the above three cases: (1) misinterpreting game affordances, (2) viewing a role-playing simulation game as a resource for content knowledge, (3) employing direct instruction as a dominant GBL pedagogy. This study unpacks how teachers think while they enact game-based learning, which is currently under-researched in the game-based learning literature.
原文 | ???core.languages.en_GB??? |
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主出版物標題 | Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings |
編輯 | Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Jie-Chi Yang, Su Luan Wong, Wenli Chen |
發行者 | Asia-Pacific Society for Computers in Education |
頁面 | 832-834 |
頁數 | 3 |
ISBN(列印) | 9789869401265 |
出版狀態 | 已出版 - 2017 |
事件 | 25th International Conference on Computers in Education, ICCE 2017 - Christchurch, New Zealand 持續時間: 4 12月 2017 → 8 12月 2017 |
出版系列
名字 | Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings |
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???event.eventtypes.event.conference??? | 25th International Conference on Computers in Education, ICCE 2017 |
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國家/地區 | New Zealand |
城市 | Christchurch |
期間 | 4/12/17 → 8/12/17 |
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