每年專案
摘要
With in-depth interviews, the study explored 36 Taiwanese high school English teachers' practice and perspectives on using educational computer games (ECGs) in teaching English as an international language (EIL). The teachers were asked to experience an ECG for English vocabulary learning. Then, tape-recorded individual interviews were conducted. This study revealed that only few participant teachers had ever used computer games in their instruction; however, most of them were willing to use ECGs in their English classes in the future. It should be noticed that most participant teachers showed only poor understanding of ECGs and digital game-based learning.They recognized their insufficient specific pedagogical content knowledge (PCK), the need for technology-related skills, and the support from administration. Based on the finding derived from this study and those of previous research, cultural differences were further discussed. Also, implications for further research and teacher professional development were proposed.
原文 | ???core.languages.en_GB??? |
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頁(從 - 到) | 33-46 |
頁數 | 14 |
期刊 | International Journal of Technology and Human Interaction |
卷 | 12 |
發行號 | 3 |
DOIs | |
出版狀態 | 已出版 - 1 7月 2016 |
指紋
深入研究「English teachers' practice and perspectives on using educational computer games in EIL context」主題。共同形成了獨特的指紋。專案
- 1 已完成
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基於「合作問題解決」之電腦模擬輔助科學學習:系統平台與促進科學教師「合作科學問題解決」表現與「科技教學內容知識」(TPACK)發展的教師專業成長課程之開發與評估(1/3)
Wu, Y.-T. (PI)
1/08/15 → 31/07/16
研究計畫: Research