TY - GEN
T1 - Early intervention VR sporting games for motor skill developmental delay children
AU - Tsai, Shiu Hau
AU - Hsieh, Ying Hao
AU - Chao, Ting Hao
AU - Yeh, Shih Ching
AU - Wu, Eric Hsiao Kuang
AU - Kao, Hsiao Wen
N1 - Publisher Copyright:
© 2020 IEEE
PY - 2020/11
Y1 - 2020/11
N2 - In common, the significant time for children development is between the age of 0 and 6, so receiving early intervention is especially important for the children with developmental delay[1][2]. However, current early intervention usually has limited efficiency and its contents need more stimulation [3]. And it is necessary to have a system to assess the training effectiveness of intervention[4]. Therefore, we design a system with Sport VR Technologies for developmental delay children to train them and evaluate their progress in motor skills. In our system, there are several Sport VR games for early intervention based on the sports we know, including volleyball, skiing and finger pinch. In these games, children with developmental delay can get the stimulation from the sports without the limit of space. Moreover, we can record the performance of the children and analyze the results deeply after the game. Compared to the traditional methods, the system with Sport VR Technologies can stimulate children to have more imagination space, and motivate them to play the games. Additionally, we can know children's progress efficiently and feedback immediately to improve the early intervention via data collection.
AB - In common, the significant time for children development is between the age of 0 and 6, so receiving early intervention is especially important for the children with developmental delay[1][2]. However, current early intervention usually has limited efficiency and its contents need more stimulation [3]. And it is necessary to have a system to assess the training effectiveness of intervention[4]. Therefore, we design a system with Sport VR Technologies for developmental delay children to train them and evaluate their progress in motor skills. In our system, there are several Sport VR games for early intervention based on the sports we know, including volleyball, skiing and finger pinch. In these games, children with developmental delay can get the stimulation from the sports without the limit of space. Moreover, we can record the performance of the children and analyze the results deeply after the game. Compared to the traditional methods, the system with Sport VR Technologies can stimulate children to have more imagination space, and motivate them to play the games. Additionally, we can know children's progress efficiently and feedback immediately to improve the early intervention via data collection.
KW - Early intervention
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85104826612&partnerID=8YFLogxK
U2 - 10.1109/IS3C50286.2020.00033
DO - 10.1109/IS3C50286.2020.00033
M3 - 會議論文篇章
AN - SCOPUS:85104826612
T3 - Proceedings - 2020 International Symposium on Computer, Consumer and Control, IS3C 2020
SP - 98
EP - 101
BT - Proceedings - 2020 International Symposium on Computer, Consumer and Control, IS3C 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 International Symposium on Computer, Consumer and Control, IS3C 2020
Y2 - 13 November 2020 through 16 November 2020
ER -