Dude, the source of lags is on your computer

De Yu Chen, Hao Tsung Yang, Kuan Ta Chen

研究成果: 書貢獻/報告類型會議論文篇章同行評審

3 引文 斯高帕斯(Scopus)

摘要

Lag denotes the event when an application fails to respond user inputs in a timely fashion and is considered one of the most common annoyances that impair online gaming experience. Despite years of effort devoted by game developers and network designers trying to overcome lags, gamers still suffer from this annoying phenomenon. It seems to many gamers that lag is an unavoidable part of online gaming and sometimes they just give up fighting it. In this paper, we tackle the lag problem by investigating the root cause of lags for gamers. We develop a software called Game Experience Monitor (GEM), which monitors the performance of gamers' computers and the quality of network paths during game play, and use the collected traces to correlate players' perceived experience to find out the common cause of lags. Our analysis reveals that, surprisingly, while it is a common belief that the instability of Internet paths is the major cause of lags, the overloading of players' computers in fact plays a more decisive role to lag. It is hoped that this counter-common-belief finding will motivate further research for providing a better infrastructure for gaming and other real-time interactive applications.

原文???core.languages.en_GB???
主出版物標題2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013
發行者IEEE Computer Society
ISBN(列印)9781479929610
DOIs
出版狀態已出版 - 2013
事件2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013 - Denver, CO, United States
持續時間: 9 12月 201310 12月 2013

出版系列

名字Annual Workshop on Network and Systems Support for Games
ISSN(列印)2156-8138
ISSN(電子)2156-8146

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???event.eventtypes.event.conference???2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013
國家/地區United States
城市Denver, CO
期間9/12/1310/12/13

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