Digital game-based after-school-assisted learning system in English

Zhao Heng Ma, Wu Yuin Hwang, Shu Yu Chen, Wei Jhe Ding

研究成果: 書貢獻/報告類型會議論文篇章同行評審

11 引文 斯高帕斯(Scopus)

摘要

Some high school students lack a motivation to review the English vocabulary learning in second language after school. However, many studies have pointed out that the game-based learning (GBL) can improve students' learning motivations and effectiveness. We present a digital game-based learning system for high school students' after-school learning in English vocabulary. Teachers should only guide students playing the game and no teaching styles will be changed. In the whole process, students design the learning flash cards on Web by themselves, play learning flash card game on mobile device and they will reward for passing the test with the game cards. They have to play the mobile game with collecting or exchanging the game cards with other team members to finish the puzzle and get reward cards. Reward cards are used to exchange real pocket money from their parents or ask the teacher for scores.

原文???core.languages.en_GB???
主出版物標題ISPACS 2012 - IEEE International Symposium on Intelligent Signal Processing and Communications Systems
頁面130-135
頁數6
DOIs
出版狀態已出版 - 2012
事件20th IEEE International Symposium on Intelligent Signal Processing and Communications Systems, ISPACS 2012 - Tamsui, New Taipei City, Taiwan
持續時間: 4 11月 20127 11月 2012

出版系列

名字ISPACS 2012 - IEEE International Symposium on Intelligent Signal Processing and Communications Systems

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???event.eventtypes.event.conference???20th IEEE International Symposium on Intelligent Signal Processing and Communications Systems, ISPACS 2012
國家/地區Taiwan
城市Tamsui, New Taipei City
期間4/11/127/11/12

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