Digital educational games in science learning: A review of empirical research

I. Hua Chung, Ying Tien Wu

研究成果: 書貢獻/報告類型會議論文篇章同行評審

摘要

This study is an initial attempt to review digital educational games in science learning. A total of 8 studies were selected from ISI database for review. A series of content analyses demonstrated that role-playing games are relatively more popular in science educational setting, and most of the games involved a "multiplayer" design. Beside, most of these games were used to be "a learning context or environment" for students' science learning and most of them are designed for high school students. This study further found that most of the digital educational games in these studies were expected to improve student content knowledge, inquiry ability, or motivation. It suggests that inquiry ability should be considered as an important learning objective in future game-based science learning. This study also revealed that the quasi-experimental research method was not commonly used in these studies, and the digital educational games in science learning are not always effective learning tools. Suggestions for further research are discussed in this study.

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主出版物標題Edutainment Technologies
主出版物子標題Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
頁面512-516
頁數5
DOIs
出版狀態已出版 - 2011
事件6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
持續時間: 7 9月 20119 9月 2011

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
6872 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

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???event.eventtypes.event.conference???6th International Conference on E-Learning and Games, Edutainment 2011
國家/地區Taiwan
城市Taipei
期間7/09/119/09/11

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