Developing an education card game for science learning in primary education

Po Guang Chen, Eric Zhi Feng Liu, Chun Hung Lin, Wan Ling Chang, Tien Hsin Hsin, Ru Chu Shih

研究成果: 書貢獻/報告類型會議論文篇章同行評審

3 引文 斯高帕斯(Scopus)

摘要

Children actively build knowledge through experiences when they play games. Along with the development of technology, there has been more research on digital game-based leaning in recent years. Digital games contain better pictures and sound effects, but on the other hand, traditional games such as board games and card games can increase social interactions among people through playing games face to face. This study designed a card game for learning science knowledge about transportation and energy. Six fourth-grade elementary school students were tested for this game by methods of observations and interviews. The result showed that these students were all very interested in the game and would be willing to learn through the game again.

原文???core.languages.en_GB???
主出版物標題Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
頁面236-240
頁數5
DOIs
出版狀態已出版 - 2012
事件2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, Japan
持續時間: 27 3月 201230 3月 2012

出版系列

名字Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

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???event.eventtypes.event.conference???2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
國家/地區Japan
城市Takamatsu, Kagawa
期間27/03/1230/03/12

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