Developing a game-based learning environment by using ubi-media technologies

Jui Hung Chen, Te Hua Wang, Louis R. Chao, Timothy K. Shih, Chia Yuan Tang

研究成果: 書貢獻/報告類型會議論文篇章同行評審

1 引文 斯高帕斯(Scopus)

摘要

The advances in Information Technology have brought a digital learning world to us. However, there are still people far away from the digital learning world. In this paper, we would like to construct an integrated game-based learning environment which allows learners to learn by game playing in order to improve learners' learning motivation and learning efficiency. We will introduce some significant subsystems, such as a cutting edge authoring tool and related system elements, with possible learning scenario to serve the goal. Furthermore, in order to make the U-GBL (Ubiquitous Game-Based Learning) environment more interesting and practical, we utilize the interactive video courses as the game missions, the ubiquitous multimedia based on GPS/GIS/RFID technologies for the Location-based information, and mainly, the learners themselves as the gamers. Eventually, we hope learners could enjoy their learning activities anytime anywhere by using our proposed U-GBL system.

原文???core.languages.en_GB???
主出版物標題Proceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008
頁面371-376
頁數6
DOIs
出版狀態已出版 - 2008
事件2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008 - Lanzhou University, China
持續時間: 31 7月 20081 8月 2008

出版系列

名字Proceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008

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???event.eventtypes.event.conference???2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008
國家/地區China
城市Lanzhou University
期間31/07/081/08/08

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