@inproceedings{a607d0b0567548aab1ed9425ebb62852,
title = "Developing a game-based learning environment by using ubi-media technologies",
abstract = "The advances in Information Technology have brought a digital learning world to us. However, there are still people far away from the digital learning world. In this paper, we would like to construct an integrated game-based learning environment which allows learners to learn by game playing in order to improve learners' learning motivation and learning efficiency. We will introduce some significant subsystems, such as a cutting edge authoring tool and related system elements, with possible learning scenario to serve the goal. Furthermore, in order to make the U-GBL (Ubiquitous Game-Based Learning) environment more interesting and practical, we utilize the interactive video courses as the game missions, the ubiquitous multimedia based on GPS/GIS/RFID technologies for the Location-based information, and mainly, the learners themselves as the gamers. Eventually, we hope learners could enjoy their learning activities anytime anywhere by using our proposed U-GBL system.",
keywords = "Game authoring tool, Game design, GBL, Interactive video, Ubi-media",
author = "Chen, {Jui Hung} and Wang, {Te Hua} and Chao, {Louis R.} and Shih, {Timothy K.} and Tang, {Chia Yuan}",
year = "2008",
doi = "10.1109/UMEDIA.2008.4570919",
language = "???core.languages.en_GB???",
isbn = "9781424418657",
series = "Proceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008",
pages = "371--376",
booktitle = "Proceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008",
note = "2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008 ; Conference date: 31-07-2008 Through 01-08-2008",
}