每年專案
摘要
This study investigated the impact of digital game-based learning on cultural cognition among upper-grade primary school students by developing a tabletop game combining augmented reality (AR) based on the theme of the Silk Road. The game aimed to enhance learning outcomes through multiple media and interdisciplinary integration, promoting multiculturalism, aesthetics education, and technological information. AR technology is used as an assisted learning tool to design game activities that enabled learners to role-play, trade, construct, and experience historical events along the Silk Road, reducing learning pressure while learning in a fun and interactive way. Results showed that <The Golden Silk Road> game activity significantly improved participants' understanding of Silk Road culture and related knowledge. The overall survey indicated that <The Golden Silk Road> could arouse students' interest, stimulate their internal motivation to learn and encourage active participation, with positive feedback from participants.
原文 | ???core.languages.en_GB??? |
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主出版物標題 | 31st International Conference on Computers in Education, ICCE 2023 - Proceedings |
編輯 | Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour |
發行者 | Asia-Pacific Society for Computers in Education |
頁面 | 192-197 |
頁數 | 6 |
ISBN(電子) | 9786269689026 |
出版狀態 | 已出版 - 12月 2023 |
事件 | 31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan 持續時間: 4 12月 2023 → 8 12月 2023 |
出版系列
名字 | 31st International Conference on Computers in Education, ICCE 2023 - Proceedings |
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卷 | 2 |
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???event.eventtypes.event.conference??? | 31st International Conference on Computers in Education, ICCE 2023 |
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國家/地區 | Japan |
城市 | Matsue, Shimane |
期間 | 4/12/23 → 8/12/23 |
指紋
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