Develop and Analysis of Educational Board Game <The Golden Silk Road> on Cultural Cognition

Hsin Ju Wang, Shaun Wen Chen, Ju Ling Shih

研究成果: 書貢獻/報告類型會議論文篇章同行評審

摘要

This study investigated the impact of digital game-based learning on cultural cognition among upper-grade primary school students by developing a tabletop game combining augmented reality (AR) based on the theme of the Silk Road. The game aimed to enhance learning outcomes through multiple media and interdisciplinary integration, promoting multiculturalism, aesthetics education, and technological information. AR technology is used as an assisted learning tool to design game activities that enabled learners to role-play, trade, construct, and experience historical events along the Silk Road, reducing learning pressure while learning in a fun and interactive way. Results showed that <The Golden Silk Road> game activity significantly improved participants' understanding of Silk Road culture and related knowledge. The overall survey indicated that <The Golden Silk Road> could arouse students' interest, stimulate their internal motivation to learn and encourage active participation, with positive feedback from participants.

原文???core.languages.en_GB???
主出版物標題31st International Conference on Computers in Education, ICCE 2023 - Proceedings
編輯Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
發行者Asia-Pacific Society for Computers in Education
頁面192-197
頁數6
ISBN(電子)9786269689026
出版狀態已出版 - 12月 2023
事件31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
持續時間: 4 12月 20238 12月 2023

出版系列

名字31st International Conference on Computers in Education, ICCE 2023 - Proceedings
2

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???event.eventtypes.event.conference???31st International Conference on Computers in Education, ICCE 2023
國家/地區Japan
城市Matsue, Shimane
期間4/12/238/12/23

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