每年專案
摘要
<Eurasia Channel> integrates Internet of Things (IoT) technology to create a captivating and intricate complex board game experience for learners. Set against the backdrop of ancient China's Silk Road, the game offers players a diverse range of tasks while delving into the historical knowledge of the Silk Road. The role of IoT technology is crucial, facilitating the transmission of a wide array of data between objects and servers, enabling the study of learners' historical thinking performance during their engagement with the game. This game also places significant emphasis on interaction and entertainment, skillfully blending elements from large-scale complex board gaming to enhance the learning process. <Eurasia Channel> seamlessly merges education, technology, and entertainment, opening a gateway for learners to explore both ancient history and modern technology in an engaging manner.
原文 | ???core.languages.en_GB??? |
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主出版物標題 | 31st International Conference on Computers in Education, ICCE 2023 - Proceedings |
編輯 | Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour |
發行者 | Asia-Pacific Society for Computers in Education |
頁面 | 845-847 |
頁數 | 3 |
ISBN(電子) | 9786269689026 |
出版狀態 | 已出版 - 12月 2023 |
事件 | 31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan 持續時間: 4 12月 2023 → 8 12月 2023 |
出版系列
名字 | 31st International Conference on Computers in Education, ICCE 2023 - Proceedings |
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卷 | 2 |
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???event.eventtypes.event.conference??? | 31st International Conference on Computers in Education, ICCE 2023 |
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國家/地區 | Japan |
城市 | Matsue, Shimane |
期間 | 4/12/23 → 8/12/23 |
指紋
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