Designing an IoT-based Biorobotic Complex Board Game <Eurasia Channel>

Song Lin Chen, Ju Ling Shih, Shaun Wen Chen

研究成果: 書貢獻/報告類型會議論文篇章同行評審

摘要

<Eurasia Channel> integrates Internet of Things (IoT) technology to create a captivating and intricate complex board game experience for learners. Set against the backdrop of ancient China's Silk Road, the game offers players a diverse range of tasks while delving into the historical knowledge of the Silk Road. The role of IoT technology is crucial, facilitating the transmission of a wide array of data between objects and servers, enabling the study of learners' historical thinking performance during their engagement with the game. This game also places significant emphasis on interaction and entertainment, skillfully blending elements from large-scale complex board gaming to enhance the learning process. <Eurasia Channel> seamlessly merges education, technology, and entertainment, opening a gateway for learners to explore both ancient history and modern technology in an engaging manner.

原文???core.languages.en_GB???
主出版物標題31st International Conference on Computers in Education, ICCE 2023 - Proceedings
編輯Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
發行者Asia-Pacific Society for Computers in Education
頁面845-847
頁數3
ISBN(電子)9786269689026
出版狀態已出版 - 12月 2023
事件31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
持續時間: 4 12月 20238 12月 2023

出版系列

名字31st International Conference on Computers in Education, ICCE 2023 - Proceedings
2

???event.eventtypes.event.conference???

???event.eventtypes.event.conference???31st International Conference on Computers in Education, ICCE 2023
國家/地區Japan
城市Matsue, Shimane
期間4/12/238/12/23

指紋

深入研究「Designing an IoT-based Biorobotic Complex Board Game <Eurasia Channel>」主題。共同形成了獨特的指紋。

引用此