摘要
In this chapter, the authors propose to look at the empirical findings that will be useful for instructors, who wish to improve their understanding on how to design an e-learning curriculum that will take into account the different learning needs of their engineering students. The studies surveyed in this chapter will focus on gender and game-based learning, which will offer insights as to how to improve the level of participation and learning outcomes for females in male-dominated fields. In particular, the authors will focus on gender issues and how learning in an e-learning curriculum can be designed to engage female students and to improve retention of female students. The authors propose the following change in an engineering e-learning curriculum: mixed-sex groups, use of collaborative activities, blended learning, and communication tools, and mixed-sex curriculum design team.
原文 | ???core.languages.en_GB??? |
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主出版物標題 | Gender and Diversity |
主出版物子標題 | Concepts, Methodologies, Tools, and Applications |
發行者 | IGI Global |
頁面 | 264-285 |
頁數 | 22 |
卷 | 1 |
ISBN(電子) | 9781522569138 |
ISBN(列印) | 9781522569121 |
DOIs | |
出版狀態 | 已出版 - 1 1月 2018 |