Designing an augmented reality game-based curriculum

Mingfong Jan, Jim Matthews, Chris Holden, John Martin

研究成果: 雜誌貢獻會議論文同行評審

1 引文 斯高帕斯(Scopus)

摘要

This research investigates the potential of using Augmented Reality Games on Handheld Computers (ARGH) in inquiry-based science learning. This paper presents the design and study of a game-based curriculum for scientific argumentation and conceptual change. The result suggests that the desired learning outcome have been partially achieved and most students were positive about the designed experience. We conclude with informed design decisions for the next design iteration.

原文???core.languages.en_GB???
頁(從 - 到)45-46
頁數2
期刊Computer-Supported Collaborative Learning Conference, CSCL
發行號PART 3
出版狀態已出版 - 2008
事件International Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands
持續時間: 23 6月 200828 6月 2008

指紋

深入研究「Designing an augmented reality game-based curriculum」主題。共同形成了獨特的指紋。

引用此