Design Methodology of Bebras Thematic Game

Yan Ming Chen, Ju Ling Shih, Shaun Wen Chen

研究成果: 書貢獻/報告類型會議論文篇章同行評審

1 引文 斯高帕斯(Scopus)

摘要

In recent years, computational thinking has gained much attention that more and more countries have implemented it into compulsory education. The design of course content has been an important task. This study aims to describe the design methodology of thematic digital game that integrates computational thinking using Bebras. This paper presents the process of how to integrate computational thinking International Bebras Challenge questions into a game by aiming the target user group, define computational thinking levels, choosing Bebras questions corresponding to teaching content, and designing storylines to form the game scenario. It can inform future computational thinking games for various age groups in different instructional contexts.

原文???core.languages.en_GB???
主出版物標題30th International Conference on Computers in Education Conference, ICCE 2022 - Proceedings
編輯Sridhar Iyer, Ju-Ling Shih, Ju-Ling Shih, Weiqin Chen, Weiqin Chen, Mas Nida MD Khambari, Nor Azni Abdul Aziz, Maiga Chang, Anita Diwakar, Shwu Pyng How, Bo Jiang, Atima Kaewsa-Ard, Mi Song Kim, Chiu-Lin Lai, Vwen Yen Awyln Lee, Lydia Yan Liu, Hiroaki Ogata, Muhd Khaizer Omar, Hang Shu, Yanjie Song, Wen Yun
發行者Asia-Pacific Society for Computers in Education
頁面505-510
頁數6
ISBN(電子)9786269689002
出版狀態已出版 - 28 11月 2022
事件30th International Conference on Computers in Education Conference, ICCE 2022 - Kuala Lumpur, Malaysia
持續時間: 28 11月 20222 12月 2022

出版系列

名字30th International Conference on Computers in Education Conference, ICCE 2022 - Proceedings
2

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???event.eventtypes.event.conference???30th International Conference on Computers in Education Conference, ICCE 2022
國家/地區Malaysia
城市Kuala Lumpur
期間28/11/222/12/22

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