Design in game-based learning

Matthew Gaydos, Mingfong Jan

研究成果: 書貢獻/報告類型會議論文篇章同行評審

摘要

Educational games have shown promise as a technology that can improve learning, and education, but research has yet to produce games that can consistently and sustainably fulfill this promise. One reason to the shortcomings of research may be that game based approaches, including design approaches, have thus far focused on developing domain-based theories and methods of research and design and have tended to neglect design frameworks. In this paper, we identify design as an area that will be necessary to study in order to develop effective educational games and suggest that literature begins by presenting failure in design in order to identify what needs to be improved.

原文???core.languages.en_GB???
主出版物標題Exploring the Material Conditions of Learning
主出版物子標題Computer Supported Collaborative Learning Conference 2015, CSCL 2015 - Conference Proceedings
編輯Oskar Lindwall, Paivi Hakkinen, Timothy Koschmann, Pierre Tchounikine, Sten Ludvigsen
發行者International Society of the Learning Sciences (ISLS)
頁面388-394
頁數7
ISBN(電子)9780990355069
出版狀態已出版 - 2015
事件11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015 - Gothenburg, Sweden
持續時間: 7 6月 201511 6月 2015

出版系列

名字Computer-Supported Collaborative Learning Conference, CSCL
1
ISSN(列印)1573-4552

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???event.eventtypes.event.conference???11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015
國家/地區Sweden
城市Gothenburg
期間7/06/1511/06/15

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