@inproceedings{baef26eadc464fc48d8999a845b6f3c4,
title = "Design in game-based learning",
abstract = "Educational games have shown promise as a technology that can improve learning, and education, but research has yet to produce games that can consistently and sustainably fulfill this promise. One reason to the shortcomings of research may be that game based approaches, including design approaches, have thus far focused on developing domain-based theories and methods of research and design and have tended to neglect design frameworks. In this paper, we identify design as an area that will be necessary to study in order to develop effective educational games and suggest that literature begins by presenting failure in design in order to identify what needs to be improved.",
keywords = "Design frameworks, Design research, Educational games, Learning",
author = "Matthew Gaydos and Mingfong Jan",
note = "Publisher Copyright: {\textcopyright} ISLS.; 11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015 ; Conference date: 07-06-2015 Through 11-06-2015",
year = "2015",
language = "???core.languages.en_GB???",
series = "Computer-Supported Collaborative Learning Conference, CSCL",
publisher = "International Society of the Learning Sciences (ISLS)",
pages = "388--394",
editor = "Oskar Lindwall and Paivi Hakkinen and Timothy Koschmann and Pierre Tchounikine and Sten Ludvigsen",
booktitle = "Exploring the Material Conditions of Learning",
}