Creating a 3D game-based learning system in a virtual world for low-achieving students in mathematics

Indy Y.T. Hsiao, Stephen J.H. Yang, Yu Heng Wei, Tzi Li Chang, Yu Ju Lan

研究成果: 書貢獻/報告類型會議論文篇章同行評審

7 引文 斯高帕斯(Scopus)

摘要

Elementary school students' mathematical ability plays an important role in the development of their future, but the proportion of low-achieving elementary students in mathematics in Taiwan is high due to their aversion to mathematics. The aim of this study is to establish a learning system to help low-achieving students' learning in mathematics. A 3D game-based learning system was developed in this study to achieve the aim and the students' learning outcomes were measured by the pre, post-test and their learning logs in the system. The participants were 6 elementary school lowachieving students studying in Northern Taiwan. The results showed that the system improved their learning outcomes. The design of the system can also be a reference for developing future virtual learning systems for mathematics.

原文???core.languages.en_GB???
主出版物標題Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
編輯J. Michael Spector, Chin-Chung Tsai, Ronghuai Huang, Paul Resta, Demetrios G Sampson, Kinshuk, Nian-Shing Chen
發行者Institute of Electrical and Electronics Engineers Inc.
頁面518-519
頁數2
ISBN(電子)9781467390415
DOIs
出版狀態已出版 - 28 11月 2016
事件16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 - Austin, United States
持續時間: 25 7月 201628 7月 2016

出版系列

名字Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016

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???event.eventtypes.event.conference???16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016
國家/地區United States
城市Austin
期間25/07/1628/07/16

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