@inproceedings{8f61f90ee3ca4600bbaae4a467ffcd55,
title = "Constructing a digital authentic learning playground by a mixed reality platform and a robot",
abstract = "In this paper, we introduce a learning playground in classroom implementation. Learning Playground is an interactive stage that learning content can be developed into an authentic, task-oriented scenario. Students can acquire knowledge by experiential learning in Learning Playground. Within current technical supports, we apply mixed reality to create a contextual learning platform and place a physical character, a robot, to connect learners and the virtual world. Referring to the experiment, we see learners' motivations, involvement, pleasure and learning effectiveness increase, and they show their strong preference interacting with a robot with social emotions in the learning process.",
keywords = "Authentic learning, Digital learning playground, Experiential learning, Mixed reality, Robot",
author = "Wang, {Chin Yeh} and Chen, {Chi Hung} and Wu, {Chia Jung} and Chi, {Yu Ling} and Lee, {Jih Hsien} and Chen, {Gwo Dong}",
year = "2010",
language = "???core.languages.en_GB???",
isbn = "9789834251253",
series = "Proceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010",
pages = "121--128",
booktitle = "Proceedings of the 18th International Conference on Computers in Education",
note = "18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 ; Conference date: 29-11-2010 Through 03-12-2010",
}